Houdini Stuff

Showing posts with label xyzdist. Show all posts
Showing posts with label xyzdist. Show all posts
Thursday, 27 October 2022

"shrinkwrap" push faces from one object towards another

›
More Julian scripting Use case - an object lying on the floor is not quite touching the surface - so lets pull points of the floor toward th...
Friday, 25 October 2019

blurring vdbs

›
float dist = xyzdist(1,@P); float distremap = fit(dist,ch("near"),ch("far"),0,1); f@density *= distremap; This gi...
Saturday, 3 December 2016

Attribute Interpolating UVs & things other than scattered points.

›
Creating "sourceprim" and "sourceprimuv" attributes for things other than scattered points. In the Houdini docs for the ...
1 comment:
Tuesday, 27 September 2016

Snap surface points to another mesh, based on distance

›
Eg. When you have a simmed fluid not quite sitting on it's collision surface/ intersecting & you want it to be fixed/better. Using...
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.