Houdini Stuff

Showing posts with label weld. Show all posts
Showing posts with label weld. Show all posts
Tuesday, 28 March 2023

fusing geo using uv attribute (eg. separated head from neck)

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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
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Dave
Fossilised CG Ninja Commando
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