Houdini Stuff

Showing posts with label w. Show all posts
Showing posts with label w. Show all posts
Monday, 7 October 2024

random spin to particles/packed rigid bodies

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stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Tuesday, 28 May 2019

spinning particles/points/rbds

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I made a previous post about spinning particles with "w" and Pop Torque.... Walter uses this & it seems much simpler (?). In y...
Monday, 12 June 2017

random rotation with POPs

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To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code- v@w=rand(x...
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Dave
Fossilised CG Ninja Commando
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