Houdini Stuff

Showing posts with label voronoi. Show all posts
Showing posts with label voronoi. Show all posts
Tuesday, 15 November 2022

Cutting/slicing up an object in equal divisions

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  Houdini Quick tip - slice equally - YouTube Sometimes the Boolean Fracture lets you down, so use the Voronoi Fracture, and feed a line int...
Wednesday, 20 March 2019

RBD Clustering, an "update"

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Instead of using the cluster attribute found in Sam's notes... Add a primitve VOP to your constraint primitives. Create a voronoi noi...
Monday, 22 May 2017

voronoi fracture woes & exporting alembics to maya

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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
Tuesday, 16 May 2017

voronoi shatter pieces not staying as a chunk

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Sometimes..most of the time, your voronoi shatters that have thickness won't behave correctly. The sides will fall off. Boo. What you h...
Sunday, 8 January 2017

Getting point values from primitives

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Here's a way to get point values from specific vertices. The application here is quite specific actually.. When you make glue constrain...
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Dave
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