Houdini Stuff

Showing posts with label vops. Show all posts
Showing posts with label vops. Show all posts
Tuesday, 3 September 2019

rotating point normals, with vops

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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Thursday, 22 March 2018

point cloud open, point cloud iterate, point cloud import, while loop VOPS

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I'll probably never memorise the proper VEX code for iterating points in a point cloud: pcopen(something something what?) So lets lo...
4 comments:
Friday, 29 September 2017

connecting points again..

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Here're two expanded ways of connecting groups of points together! The first method relies on you creating an attribute in a prece...
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Dave
Fossilised CG Ninja Commando
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