Houdini Stuff

Showing posts with label volume. Show all posts
Showing posts with label volume. Show all posts
Friday, 25 October 2019

blurring vdbs

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float dist = xyzdist(1,@P); float distremap = fit(dist,ch("near"),ch("far"),0,1); f@density *= distremap; This gi...
Tuesday, 13 March 2018

simple vector field avoidance

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based on this vid's ideas... https://www.youtube.com/watch?v=MWJ0E1Rdoiw As an example case: You have a grid space with some cylinder...
Friday, 23 June 2017

latticing VDBs/volumes

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Bring in your VDB however you need to. Plug it into a VolumeVOP and create an addpoint node. Plug P into the ptvalue input. Next create a...
Thursday, 20 October 2016

Checking if a point is inside a volume

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This can be done with a point wrangle, but for those that prefer VOPs... create a point VOP, connect the geometry you wish to test into th...
Tuesday, 4 October 2016

velocity volume fields like Maya

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It's possible to make a piece of geometry, pump it through a PointVOP and give it some velocity, using constants, curl noise or whatever...
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Dave
Fossilised CG Ninja Commando
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