Houdini Stuff

Showing posts with label volume sample. Show all posts
Showing posts with label volume sample. Show all posts
Monday, 25 September 2023

resolving intersections between multiple closed objects (like cushions)

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to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the origin...
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Dave
Fossilised CG Ninja Commando
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