Houdini Stuff
Showing posts with label
vertex
.
Show all posts
Showing posts with label
vertex
.
Show all posts
Monday, 22 May 2017
voronoi fracture woes & exporting alembics to maya
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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
Sunday, 8 January 2017
Getting point values from primitives
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Here's a way to get point values from specific vertices. The application here is quite specific actually.. When you make glue constrain...
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