Houdini Stuff

Showing posts with label vertex. Show all posts
Showing posts with label vertex. Show all posts
Monday, 22 May 2017

voronoi fracture woes & exporting alembics to maya

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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
Sunday, 8 January 2017

Getting point values from primitives

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Here's a way to get point values from specific vertices. The application here is quite specific actually.. When you make glue constrain...
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Dave
Fossilised CG Ninja Commando
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