Houdini Stuff
Showing posts with label
velocity
.
Show all posts
Showing posts with label
velocity
.
Show all posts
Tuesday, 30 April 2019
recalculating velocity
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Nicked from Walter.. Velocity is a vector.. Velocity=speed x direction. I was using this because some of my POPs had too much speed and ...
Friday, 5 April 2019
V IS FOR..............
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"v" is for RBD and pops.. "vel" is for volumes...
Monday, 17 July 2017
pyro - "custom wind volumes"
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Sometimes you want to have pyro behave a certain way in a certain area. Eg. the smoke should go from left to right, then suddenly shoot upw...
Saturday, 3 December 2016
FLIP volume velocity field (again)
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Create a VDB with desired turbulence/noise in whichever way you fancy. Make sure the vdb is called "vel". Keeps things neater.. ...
Tuesday, 4 October 2016
velocity volume fields like Maya
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It's possible to make a piece of geometry, pump it through a PointVOP and give it some velocity, using constants, curl noise or whatever...
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