Houdini Stuff

Showing posts with label vellum. Show all posts
Showing posts with label vellum. Show all posts
Tuesday, 22 March 2022

un pinning vellum constraints

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in a pop wrangle, inside the vellum solver, do something like this  if(@Frame>1175){i@stopped=0;} as far as i know it works on Pin constr...
Friday, 31 May 2019

vellum hair thickness

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To randomise vellum hair thickness, you use pscale values. To get Vellum to recognise these values, UNTICK the Thickness box in the Vellum C...
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Dave
Fossilised CG Ninja Commando
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