Houdini Stuff
Showing posts with label
vectors
.
Show all posts
Showing posts with label
vectors
.
Show all posts
Tuesday, 13 March 2018
simple vector field avoidance
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based on this vid's ideas... https://www.youtube.com/watch?v=MWJ0E1Rdoiw As an example case: You have a grid space with some cylinder...
Wednesday, 5 October 2016
using object's rotation as a vector value.
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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
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