Houdini Stuff
Showing posts with label
vector
.
Show all posts
Showing posts with label
vector
.
Show all posts
Tuesday, 27 August 2024
creating orient and rotating points around vector
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I think Toadstorm posted this somewhere on odforce... but it's a useful little vex snippet vector fwd = v@N; vector up = {0,1,0}; // i...
Tuesday, 3 September 2019
rotating point normals, with vops
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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Tuesday, 30 April 2019
recalculating velocity
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Nicked from Walter.. Velocity is a vector.. Velocity=speed x direction. I was using this because some of my POPs had too much speed and ...
Wednesday, 5 October 2016
using object's rotation as a vector value.
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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
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