Houdini Stuff
Showing posts with label
useful
.
Show all posts
Showing posts with label
useful
.
Show all posts
Tuesday, 2 October 2018
emitting only 1 particle per point per frame
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Obviously stole this from ODforce: if you want just 1 particle emitted per point at a given frame, the basic expression would be in the...
Friday, 29 September 2017
connecting points again..
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Here're two expanded ways of connecting groups of points together! The first method relies on you creating an attribute in a prece...
Wednesday, 27 September 2017
writing alembics for maya - path attribute
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Covered this in an older post, but this is for more straightforward cases when you want to define a group and shape node name for Maya purpo...
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