Houdini Stuff

Showing posts with label transformation. Show all posts
Showing posts with label transformation. Show all posts
Wednesday, 5 October 2016

using object's rotation as a vector value.

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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
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Fossilised CG Ninja Commando
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