Houdini Stuff

Showing posts with label transform. Show all posts
Showing posts with label transform. Show all posts
Thursday, 9 March 2023

creating orient for objects

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Simon Verstraete - Houdini blog #42 Orient (artstation.com) SUPER useful to make orient from your Normal and Up vectors (you will of course ...
Friday, 6 January 2023

doing things to for each sop loops

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  How to get information about the current loop Sometimes you need to use the current loop or the current piece number in an expression on o...
Wednesday, 26 October 2022

using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object

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Use the julian matrix - (point wrangle) matrix M=detail(1,"xform"); @P=@P*M; plug the transform you want to "copy" into ...
Wednesday, 12 October 2022

exporting alembics or fbx from houdini with transforms

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 Didn't realise this...and wasted about half an hour figuring it out.. If you, for example, are using a FETCH node or a rivet and need t...
Monday, 24 June 2019

FETCH inverting transforms at object level

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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
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Dave
Fossilised CG Ninja Commando
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