Houdini Stuff

Showing posts with label switch. Show all posts
Showing posts with label switch. Show all posts
Monday, 30 September 2024

solver storing the frame when attribute changes

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  Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
Wednesday, 3 November 2021

switch node or blending transforms at object level

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If you need to switch or blend between two (or more) null transforms, eg to parent an object use the BLEND OBJECT. Kinda simple, goes to sho...
Thursday, 18 April 2019

Copying different objects to points

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Sometimes you need to copy a bunch of different objects to points. Eg. You have 5 variations of wood splinters and you're emitting the...
Thursday, 9 November 2017

alternative to copy stamping

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Copy Stamping is a bit slow, here's another way of copying things using point attributes. EG - a bunch of points comprising of cubes, s...
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Dave
Fossilised CG Ninja Commando
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