Houdini Stuff
Showing posts with label
surface
.
Show all posts
Showing posts with label
surface
.
Show all posts
Thursday, 27 October 2022
"shrinkwrap" push faces from one object towards another
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More Julian scripting Use case - an object lying on the floor is not quite touching the surface - so lets pull points of the floor toward th...
Tuesday, 27 September 2016
Snap surface points to another mesh, based on distance
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Eg. When you have a simmed fluid not quite sitting on it's collision surface/ intersecting & you want it to be fixed/better. Using...
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