Houdini Stuff

Showing posts with label string. Show all posts
Showing posts with label string. Show all posts
Monday, 9 June 2025

"details" to get string attribute into uvquickshade

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say i have a primitive attrib with a texture path in it... But i want a uvquickshade to use this string value.. the easiest way I've fou...
Friday, 9 May 2025

splitting strings

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I think I did a post on this quite a while ago, though it seemed inconclusive and unsure... This seems to work at the moment. user gnisbet ...
Wednesday, 25 November 2020

changing strings with vex

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 Some really useful vex things Manipulating strings in VEX //Few useful functions for creating, modifying and cutting strings in VEX ​ ...
Wednesday, 3 April 2019

match, finding a string in a wrangle. Wildcards.

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in Blast nodes you can use wildcards * all over the place eg. @name=*something will kill anything with "something" in it's ...
Friday, 14 October 2016

Exporting simple multiple objects from Houdini to Maya

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Assuming... you've duplicated objects around, animated them etc... AND the objects are single mesh things. Eg. a Sphere, a torus.... Not...
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Dave
Fossilised CG Ninja Commando
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