Houdini Stuff
Showing posts with label
stick
.
Show all posts
Showing posts with label
stick
.
Show all posts
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Monday, 14 January 2019
stick noise to geo
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Something super simple and dumb that I'm surprised I've never used beforehand! To keep a 3d noise value from,say, a point-vop stic...
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