Houdini Stuff

Showing posts with label spring. Show all posts
Showing posts with label spring. Show all posts
Wednesday, 28 August 2024

mark fancher mograph video notes

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 some mark fancher youtube vex tidbits- // in a rig attrib wrangle, to rotate joints - take into account parenting!- vector axis={1,0,0}; pr...
Friday, 26 February 2021

CHOPS basics!

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CHOPS. Say you have a moving box. Make a null name it OUT_BOX (or something), for easy access. Now create a chop network. In here, make a Ge...
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Dave
Fossilised CG Ninja Commando
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