Houdini Stuff

Showing posts with label skinned. Show all posts
Showing posts with label skinned. Show all posts
Wednesday, 22 January 2025

skinned geo as agent layers for crowds/fbx

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A brief how-to-add-proper-skinned-geo to a crowd agent.. Get the Rest Pose (T pose) of the agent. (You can just use a skeleton if you have o...
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Dave
Fossilised CG Ninja Commando
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