Houdini Stuff
Showing posts with label
skinned geo
.
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Showing posts with label
skinned geo
.
Show all posts
Wednesday, 22 January 2025
skinned geo as agent layers for crowds/fbx
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A brief how-to-add-proper-skinned-geo to a crowd agent.. Get the Rest Pose (T pose) of the agent. (You can just use a skeleton if you have o...
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