Houdini Stuff

Showing posts with label rotation. Show all posts
Showing posts with label rotation. Show all posts
Monday, 7 October 2024

random spin to particles/packed rigid bodies

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stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Monday, 9 March 2020

Rotation in vex

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Rotation round an arbitrary axis, in vex nicked from Rich Lord's handy notes and scenes -  https://www.richlord.com/tools/ Placed he...
Tuesday, 28 May 2019

spinning particles/points/rbds

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I made a previous post about spinning particles with "w" and Pop Torque.... Walter uses this & it seems much simpler (?). In y...
Thursday, 22 March 2018

alembic rotation transform

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matrix m = primintrinsic ( 0 , 'packedfulltransform' , @ptnum ); @orient = quaternion ( matrix3 ( m ));   Stole this from odfo...
Wednesday, 5 October 2016

using object's rotation as a vector value.

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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
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Dave
Fossilised CG Ninja Commando
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