Houdini Stuff

Showing posts with label rotate. Show all posts
Showing posts with label rotate. Show all posts
Tuesday, 27 August 2024

creating orient and rotating points around vector

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I think Toadstorm posted this somewhere on odforce... but it's a useful little vex snippet   vector fwd = v@N; vector up = {0,1,0}; // i...
Tuesday, 3 September 2019

rotating point normals, with vops

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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Monday, 24 June 2019

FETCH inverting transforms at object level

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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Friday, 3 March 2017

Switch between world/local/screenspace transform on widgets

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Dave
Fossilised CG Ninja Commando
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