Houdini Stuff
Showing posts with label
rotate
.
Show all posts
Showing posts with label
rotate
.
Show all posts
Tuesday, 27 August 2024
creating orient and rotating points around vector
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I think Toadstorm posted this somewhere on odforce... but it's a useful little vex snippet vector fwd = v@N; vector up = {0,1,0}; // i...
Tuesday, 3 September 2019
rotating point normals, with vops
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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Monday, 24 June 2019
FETCH inverting transforms at object level
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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019
rotate packed primitives/ WALTER ROTATE
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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Friday, 3 March 2017
Switch between world/local/screenspace transform on widgets
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Press M
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