Houdini Stuff

Showing posts with label rop. Show all posts
Showing posts with label rop. Show all posts
Wednesday, 11 September 2024

queuing rops (for local renders)

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 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Wednesday, 12 October 2022

exporting alembics or fbx from houdini with transforms

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 Didn't realise this...and wasted about half an hour figuring it out.. If you, for example, are using a FETCH node or a rivet and need t...
Wednesday, 12 February 2020

cryptomatte AOV with arnold/HTOA

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Another simple thing, which I always forget. The most common crypto attribute I use is crypto_asset. It seems to work best assigned at pr...
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Dave
Fossilised CG Ninja Commando
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