Houdini Stuff

Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts
Tuesday, 30 July 2024

notes - christopher rutledge kinefx videos

›
general character rig workflow - exoside quad remesh labs 3d straight skeleton, fuse, delete half (for mirroring), resample. use cgwiki matt...
Friday, 2 February 2024

simple rigging setups using kinefx

›
  typical basic kinefx rigging for organicish shapes simple rigid body FK rig. Key points are packing each rigid part, and using the capture...
Tuesday, 28 March 2023

fusing geo using uv attribute (eg. separated head from neck)

›
Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Friday, 17 February 2023

decent kinefx primer youtube playlist

›
 More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation https://youtu.be/S4Bzhnepovk
Friday, 3 March 2017

Reorient joints

›
Simply rotate the bone (might be best to do this in the bind pose frame) to the orientation you want & hit the Align Capture Pose button...
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.