Houdini Stuff
Showing posts with label
rigging
.
Show all posts
Showing posts with label
rigging
.
Show all posts
Tuesday, 30 July 2024
notes - christopher rutledge kinefx videos
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general character rig workflow - exoside quad remesh labs 3d straight skeleton, fuse, delete half (for mirroring), resample. use cgwiki matt...
Friday, 2 February 2024
simple rigging setups using kinefx
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typical basic kinefx rigging for organicish shapes simple rigid body FK rig. Key points are packing each rigid part, and using the capture...
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Friday, 17 February 2023
decent kinefx primer youtube playlist
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More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation https://youtu.be/S4Bzhnepovk
Friday, 3 March 2017
Reorient joints
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Simply rotate the bone (might be best to do this in the bind pose frame) to the orientation you want & hit the Align Capture Pose button...
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