Houdini Stuff

Showing posts with label rig. Show all posts
Showing posts with label rig. Show all posts
Friday, 2 February 2024

simple rigging setups using kinefx

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  typical basic kinefx rigging for organicish shapes simple rigid body FK rig. Key points are packing each rigid part, and using the capture...
Tuesday, 28 March 2023

fusing geo using uv attribute (eg. separated head from neck)

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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
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Dave
Fossilised CG Ninja Commando
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