Houdini Stuff

Showing posts with label reverse. Show all posts
Showing posts with label reverse. Show all posts
Thursday, 1 May 2025

force multiple curves to have same Normal

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If you have a bunch of curves and then polyextrude them, sometimes the normals will get funky and some will be facing the wrong way. A POLYP...
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Dave
Fossilised CG Ninja Commando
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