Houdini Stuff

Showing posts with label rbd. Show all posts
Showing posts with label rbd. Show all posts
Monday, 27 January 2020

POP streams, for POPs or even RBDs.

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Bit of a waffly post here.. mostly for my own ref.. I had a case where there were a bunch of colour swatch cards in a display case of sort...
Friday, 12 April 2019

removing RBD from a sim

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Sometimes you need to remove an RBD from a sim completely. Eg, you're using a block to push something and then need it to get out of the...
Saturday, 30 March 2019

constraints between two different objects refresh redux ultra

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I've probably made a post about this before. Or I thought I did. .. anyway. I only make notes about things as I actually do them :) Repe...
Wednesday, 20 March 2019

RBD Clustering, an "update"

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Instead of using the cluster attribute found in Sam's notes... Add a primitve VOP to your constraint primitives. Create a voronoi noi...
Friday, 8 March 2019

RBD, Constraints..Glue, fracturing. NAMES

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Name attributes are the most important things when making constraints for RBDs. Create a name attribute for your object/fractured pieces b...
Tuesday, 15 August 2017

Shattering an animated object. Eg. flying saucer smashing into something

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Say you want to make a moving object smash into bits. Eg. A flying saucer that's been hand animated, which then needs to break apart dyn...
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Dave
Fossilised CG Ninja Commando
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