Houdini Stuff
Showing posts with label
range
.
Show all posts
Showing posts with label
range
.
Show all posts
Wednesday, 11 September 2024
queuing rops (for local renders)
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it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Thursday, 19 November 2020
clamp frame ranges for backplates
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S:/PROJECTS/BLABLABLA13893/3D/Plates/D001_C006_20201113_R1/D001_C006_20201113_R1.`clamp($F,1001,1325)`.jpg `clamp($F,1001,1325)` that...
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