Houdini Stuff

Showing posts with label quaternion. Show all posts
Showing posts with label quaternion. Show all posts
Monday, 7 October 2024

random spin to particles/packed rigid bodies

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stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
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Dave
Fossilised CG Ninja Commando
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