Houdini Stuff
Showing posts with label
quaternion
.
Show all posts
Showing posts with label
quaternion
.
Show all posts
Monday, 7 October 2024
random spin to particles/packed rigid bodies
›
stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Wednesday, 19 June 2019
rotate packed primitives/ WALTER ROTATE
›
how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
›
Home
View web version