Houdini Stuff

Showing posts with label pyro. Show all posts
Showing posts with label pyro. Show all posts
Wednesday, 31 March 2021

flickering pyro - especially after converting particles to vdb

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 Say you've made some nice particles and you give them density/burn/temperature and then convert these to VDB fields. You might find the...
Wednesday, 27 November 2019

adding noise/field effects in certain areas

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Lifted from the Houdini help page.. Useful for localised noise/breakup You can attach DOP nodes that modify velocity fields, such as  G...
Thursday, 18 April 2019

PYRO DIY 2019

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The pyro setup tools have changed a little bit in Houdini 17.. Here's a refreshed outline of what you need to make a setup from scr...
Monday, 25 June 2018

Gas field only in specified area. Stolen from the Sidefx site

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 In the DOP network, add a SOP Scalar Field node after the Pyro object. Turn on Use SOP Dimen...
Monday, 17 July 2017

pyro - "custom wind volumes"

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Sometimes you want to have pyro behave a certain way in a certain area. Eg.  the smoke should go from left to right, then suddenly shoot upw...
Tuesday, 20 June 2017

Pyro UPRES

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Setup a Pyro as you would normally..This will be your low res sim. In a Geo sop somewhere, make a DopIO node and choose the pyro preset to m...
Monday, 19 June 2017

Pyro.. without shelf tools

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Setting up Pyro manually... You'll need to plug your emitter geometry into a Fluid Source node. You might want to turn off empty int...
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Dave
Fossilised CG Ninja Commando
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