Houdini Stuff

Showing posts with label primitives. Show all posts
Showing posts with label primitives. Show all posts
Saturday, 30 March 2019

constraints between two different objects refresh redux ultra

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I've probably made a post about this before. Or I thought I did. .. anyway. I only make notes about things as I actually do them :) Repe...
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Dave
Fossilised CG Ninja Commando
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