Houdini Stuff
Showing posts with label
primitive
.
Show all posts
Showing posts with label
primitive
.
Show all posts
Wednesday, 1 March 2023
primitive number as an attribute - enumerate
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use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Tuesday, 9 November 2021
get the number of vertices per primitive
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Took ages figuring this out, but an old post from odforce came to the rescue.
Wednesday, 19 June 2019
rotate packed primitives/ WALTER ROTATE
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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Tuesday, 2 April 2019
separating objects for booleans/other things
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Case example - you have a To separate out an object, maybe for booleaning, or to avoid intersections when doing some other sort of calcu...
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