Houdini Stuff

Showing posts with label primitive. Show all posts
Showing posts with label primitive. Show all posts
Wednesday, 1 March 2023

primitive number as an attribute - enumerate

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 use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Tuesday, 9 November 2021

get the number of vertices per primitive

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  Took ages figuring this out, but an old post from odforce came to the rescue.
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Tuesday, 2 April 2019

separating objects for booleans/other things

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Case example - you have a  To separate out an object, maybe for booleaning, or to avoid intersections when doing some other sort of calcu...
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Dave
Fossilised CG Ninja Commando
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