Houdini Stuff

Showing posts with label pop. Show all posts
Showing posts with label pop. Show all posts
Wednesday, 25 November 2020

changing strings with vex

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 Some really useful vex things Manipulating strings in VEX //Few useful functions for creating, modifying and cutting strings in VEX ​ ...
Monday, 27 January 2020

POP streams, for POPs or even RBDs.

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Bit of a waffly post here.. mostly for my own ref.. I had a case where there were a bunch of colour swatch cards in a display case of sort...
Friday, 25 October 2019

activating particles

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to have particles come alive, mid sim (or indeed, to have them stop mid sim) you just need to trigger the "stopped" attribute in y...
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Dave
Fossilised CG Ninja Commando
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