Houdini Stuff
Showing posts with label
polycut
.
Show all posts
Showing posts with label
polycut
.
Show all posts
Sunday, 14 February 2021
cutting curves into seperate parts (like detach in maya). Houdini modelling
›
Simple stuff, but only once you know. Group some points on a curve. Apply a Polycut node, specify the group you made in the cut points. BLA...
›
Home
View web version