Houdini Stuff
Showing posts with label
points
.
Show all posts
Showing posts with label
points
.
Show all posts
Monday, 26 September 2022
@scale
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I can't believe I've never used @scale.... @pscale is useful for uniformly scaling the instance/copied object onto a point. But wha...
Tuesday, 28 January 2020
transparent points/ points with alpha, Arnold
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Plug Alpha attribute using User Data Float into OPACITY of Standard shader (in geometry section)
Saturday, 30 March 2019
constraints between two different objects refresh redux ultra
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I've probably made a post about this before. Or I thought I did. .. anyway. I only make notes about things as I actually do them :) Repe...
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