Houdini Stuff

Showing posts with label point. Show all posts
Showing posts with label point. Show all posts
Tuesday, 9 November 2021

get the number of vertices per primitive

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  Took ages figuring this out, but an old post from odforce came to the rescue.
Wednesday, 31 March 2021

alternative to attribute interpolation, point specific?

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This is quite a simple tip, but I always forget about it.. I had a a bunch of points that, over time, would get stretched out along the z ax...
Thursday, 11 March 2021

chris wood & walter naming points based on their names individually...or something

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bit of a weird one, but it's meant to be good.    
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Dave
Fossilised CG Ninja Commando
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