Houdini Stuff
Showing posts with label
point
.
Show all posts
Showing posts with label
point
.
Show all posts
Tuesday, 9 November 2021
get the number of vertices per primitive
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Took ages figuring this out, but an old post from odforce came to the rescue.
Wednesday, 31 March 2021
alternative to attribute interpolation, point specific?
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This is quite a simple tip, but I always forget about it.. I had a a bunch of points that, over time, would get stretched out along the z ax...
Thursday, 11 March 2021
chris wood & walter naming points based on their names individually...or something
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bit of a weird one, but it's meant to be good.
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