Houdini Stuff
Showing posts with label
pieces
.
Show all posts
Showing posts with label
pieces
.
Show all posts
Saturday, 30 March 2019
constraints between two different objects refresh redux ultra
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I've probably made a post about this before. Or I thought I did. .. anyway. I only make notes about things as I actually do them :) Repe...
Wednesday, 6 March 2019
point deform tricks
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The point deform node is very useful to wrap deform high res geo with lower proxy geo. To help it along in the case of overlapping objects,...
Tuesday, 16 May 2017
Getting data from strings
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for example, once you've shattered something you end up with a lot of "pieces". Piece1, piece2, piece56000. You might want to...
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