Houdini Stuff

Showing posts with label particles. Show all posts
Showing posts with label particles. Show all posts
Wednesday, 31 March 2021

flickering pyro - especially after converting particles to vdb

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 Say you've made some nice particles and you give them density/burn/temperature and then convert these to VDB fields. You might find the...
Monday, 27 January 2020

POP streams, for POPs or even RBDs.

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Bit of a waffly post here.. mostly for my own ref.. I had a case where there were a bunch of colour swatch cards in a display case of sort...
Friday, 25 October 2019

activating particles

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to have particles come alive, mid sim (or indeed, to have them stop mid sim) you just need to trigger the "stopped" attribute in y...
Tuesday, 2 October 2018

emitting only 1 particle per point per frame

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Obviously stole this from ODforce: if you want just 1 particle emitted per point at a given frame, the basic expression would be in the...
Monday, 12 June 2017

random rotation with POPs

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To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code- v@w=rand(x...
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Dave
Fossilised CG Ninja Commando
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