Houdini Stuff
Showing posts with label
particles
.
Show all posts
Showing posts with label
particles
.
Show all posts
Wednesday, 31 March 2021
flickering pyro - especially after converting particles to vdb
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Say you've made some nice particles and you give them density/burn/temperature and then convert these to VDB fields. You might find the...
Monday, 27 January 2020
POP streams, for POPs or even RBDs.
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Bit of a waffly post here.. mostly for my own ref.. I had a case where there were a bunch of colour swatch cards in a display case of sort...
Friday, 25 October 2019
activating particles
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to have particles come alive, mid sim (or indeed, to have them stop mid sim) you just need to trigger the "stopped" attribute in y...
Tuesday, 2 October 2018
emitting only 1 particle per point per frame
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Obviously stole this from ODforce: if you want just 1 particle emitted per point at a given frame, the basic expression would be in the...
Monday, 12 June 2017
random rotation with POPs
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To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code- v@w=rand(x...
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