Houdini Stuff

Showing posts with label padzero. Show all posts
Showing posts with label padzero. Show all posts
Wednesday, 8 March 2023

padzero in vex - sprintf %04d

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s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Wednesday, 14 September 2022

filename using digits of the node

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 use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
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Dave
Fossilised CG Ninja Commando
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