Houdini Stuff
Showing posts with label
padzero
.
Show all posts
Showing posts with label
padzero
.
Show all posts
Wednesday, 8 March 2023
padzero in vex - sprintf %04d
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s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Wednesday, 14 September 2022
filename using digits of the node
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use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
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