Houdini Stuff

Showing posts with label pad. Show all posts
Showing posts with label pad. Show all posts
Monday, 29 April 2024

padding zeroes in vex

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 s@frameNum= sprintf('%04d',clamp((@Frame-1000),0,68)); //s@name = sprintf('%04d',@Frame); s@textureFile=chs("part1...
Wednesday, 14 September 2022

filename using digits of the node

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 use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
Friday, 9 August 2019

padzero to do file names!

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/tba/CLIENT_JOBS/GREY_LDN_Zalando_Dont_Change_100713/vfx/shots/sh0033/houdini/sourceimages/backplate/backplate_guide.`padzero(3,$F3-1000)`.j...
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Dave
Fossilised CG Ninja Commando
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