Houdini Stuff

Showing posts with label nulls. Show all posts
Showing posts with label nulls. Show all posts
Thursday, 1 April 2021

attaching nulls to parts of a moving/deforming object. rivet.

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At SOP level, select 3 points of the geo you need to attach a rivet to, this is to calculate rotation (if your object/mesh-area is rotating/...
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Dave
Fossilised CG Ninja Commando
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