Houdini Stuff

Showing posts with label normals. Show all posts
Showing posts with label normals. Show all posts
Monday, 19 August 2024

houdini's unlock normals....

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an equivalent to maya's "unlock normals" in houdini.. usually needed after a polyextrude -  reverse sop node, followed by a no...
Saturday, 3 December 2016

Attribute Reorient & giving animated geo new normals for fur

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Sometimes you want to reorient your normals on an object. However when you do it & it turns out that your object is animated, the new no...
1 comment:
Wednesday, 5 October 2016

using object's rotation as a vector value.

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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
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Dave
Fossilised CG Ninja Commando
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