Houdini Stuff
Showing posts with label
normalize
.
Show all posts
Showing posts with label
normalize
.
Show all posts
Tuesday, 30 April 2019
recalculating velocity
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Nicked from Walter.. Velocity is a vector.. Velocity=speed x direction. I was using this because some of my POPs had too much speed and ...
Tuesday, 13 March 2018
simple vector field avoidance
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based on this vid's ideas... https://www.youtube.com/watch?v=MWJ0E1Rdoiw As an example case: You have a grid space with some cylinder...
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