Houdini Stuff

Showing posts with label multiply. Show all posts
Showing posts with label multiply. Show all posts
Tuesday, 3 September 2019

rotating point normals, with vops

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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
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Dave
Fossilised CG Ninja Commando
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