Houdini Stuff
Showing posts with label
loop
.
Show all posts
Showing posts with label
loop
.
Show all posts
Friday, 6 January 2023
doing things to for each sop loops
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How to get information about the current loop Sometimes you need to use the current loop or the current piece number in an expression on o...
Monday, 21 November 2022
another way to cut or slice objects
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Use 2 clip SOPs in a For Each loop. The "detail" function access the iteration number. These little expressions are pasted in the ...
Tuesday, 22 February 2022
Getting Point Attributes in CHOPS
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Scenario - Had some points that were moving in unison, I wanted to stretch/squash each point's animation individually so they'd move...
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