Houdini Stuff

Showing posts with label local render. Show all posts
Showing posts with label local render. Show all posts
Wednesday, 11 September 2024

queuing rops (for local renders)

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 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
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Dave
Fossilised CG Ninja Commando
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