Houdini Stuff

Showing posts with label itoa. Show all posts
Showing posts with label itoa. Show all posts
Friday, 14 October 2016

Exporting simple multiple objects from Houdini to Maya

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Assuming... you've duplicated objects around, animated them etc... AND the objects are single mesh things. Eg. a Sphere, a torus.... Not...
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Dave
Fossilised CG Ninja Commando
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