Houdini Stuff
Showing posts with label
intersection
.
Show all posts
Showing posts with label
intersection
.
Show all posts
Monday, 25 September 2023
resolving intersections between multiple closed objects (like cushions)
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to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the origin...
Tuesday, 27 September 2016
Snap surface points to another mesh, based on distance
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Eg. When you have a simmed fluid not quite sitting on it's collision surface/ intersecting & you want it to be fixed/better. Using...
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